Battle armageddon games workshop




















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Product Info Title. Games Workshop. Board Game - Science Fiction. Description Battle for Armageddon is a strategic boardgame representing the conflict between the invading Orks under the leadership of the Ork Warlord Ghazghkull mag uruk Thraka, and the Imperial world of Armageddon's defence forces under the joint command of Herman von Strab, Overlord of Armageddon; Commander Dante of the Blood Angels; and Imperial Commissar Yarrick. Concentrating on the Armageddon Secundus region of the planet the game is a heady mixture of strategy, resource management and, above all, fun!

Just added to your cart. View Cart 0. Continue Shopping. Just added to your want list. View List. Related Products. Recently Viewed. SW Shrink Wrapped. Mint Perfect. The First War for Armageddon is perhaps the least well-known of the conflicts fought on the world, and probably for good reason. Chaos Cultists worshiping the Chaos God Khorne broke out in rebellion against the world's Imperial government during a Warp storm.

The daemonic legions and Chaos Cultists quickly pushed the Imperial defenders back in an orgy of bloodshed, until help arrived in the form of the Space Wolves and the Grey Knights Space Marines. With the Space Wolves bolstering the planetary defences, the Grey Knights fought through to the center of the daemonic horde, eventually banishing Angron and his army from the material world back to Warpspace, leaving the cultists to be crushed by the Imperial counterattack.

But one final tragedy was to strike the planet. In order to preserve the secret of the Daemon Primarch's existence, the entire population of Armageddon, as well as all the surviving soldiers, was rounded up, sterilized, and sentenced by the Ordo Malleus of the Inquisition to Imperial Adeptus Arbites work camps for the rest of their lives while a new population was brought to re-settle the planet. Logan Grimnar , the Great Wolf Chapter Master of the Space Wolves, has never forgiven the Inquisition for carrying out such a betrayal of the men and women who fought for their world against the hordes of Chaos.

The second invasion of Armageddon was a massive force of Orks that arrived in The Imperial Planetary Governor, Overlord Herman von Strab, was completely unprepared for the attack, and his own pride and incompetence only made matters worse. During the war, an Imperial commissar named Yarrick , who had been exiled by Von Strab to Hades Hive, led a heroic defence of that hive city. He raised and commanded an effective militia force that eventually distracted Ghazghkull, infuriating him enough to send more and more Ork forces against Hades Hive.

The battle escalated to such proportions that Ghazghkull considered the fight a matter of personal pride, and took command of the Greenskin forces assaulting Hades Hive himself, blinding him to the other battles on the world.

Although the hive city eventually fell, the distraction gave the Imperial forces enough time to mount a counterattack that finally broke the back of the Ork invasion force.

Commissar Yarrick survived, and would clash with Ghazghkull again. Von Strab escaped from his jailers, and the Orks would come once more Also the events of this war formed the main background for the Warhammer 40, second edition box set.

Yes, the last time they came here. Has it been so long that you young'uns don't remember or are you simply too stupid to know who I am? M41, unleashing the Third War for Armageddon.

Commissar Yarrick and many of the heroes who had fought in defence of the planet before were called to battle again. The conflict ultimately ended in a stalemate, with neither side able to take full control of the world, though the cost in lives and treasure was immense. Armageddon will need many solar decades, if not centuries, to recover from the war. Although the Third War for Armageddon has ended with the Imperium winning a narrow victory , fighting still continues on the planet.

The Orks have come to regard Armageddon as a kind of Valhalla or sacred place, where they can always come to find a good fight, and the Imperium must still send more troops to battle to keep the planet in Imperial hands. For much of the 41st Millennium Armageddon has been a battleground. First invaded by the servants of Chaos , it was later the site of a massive war between the Ork hordes of Ghazghkull Thraka and the Imperium. Not even the great Warp Storms unleashed by the birth of the Great Rift in M41 could halt the fighting, but they did change its nature.

During the period of the Noctis Aeterna , reinforcements were cut off for both sides, and those en route to the system were swept into oblivion. Those combatants who remained on Armageddon were forced to face not just each other, but oncoming waves of daemons. At times, so desperate were the defenders that Ork and humans fought alongside each other against the greater threat.

Such temporary ceasefires never lasted long. By the time the beacon of the Astronomican burned bright once more and easy travel through the Immaterium was possible, an Imperial relief force arrived to find the landscape of Armageddon greatly changed. At the height of the Warp Storms, the daemonic forces of Tzeentch and Khorne had battled each other as part of their eternal competition in the Great Game. The Orks and Imperial defenders sought cover as titanic Greater Daemons duelled for supremacy.

Fully half the planet was reshaped into a hellish landscape reminiscent of many Daemon Worlds — a nightmare born of the Warp merged with the ruins of a war-torn Hive World. The Imperial reinforcements, led by elements of nine Space Marine Chapters with the Salamanders in overall command, succeeded in halting a daemonic ritual that would have brought Angron , the Primarch of the World Eaters , back to the world that had defied him during the First War for Armageddon.

There are three main landmasses on Armageddon. Most human life is located on the main continent, which is split into two parts, Armageddon Prime and Armageddon Secundus, separated by the thick band of jungle known simply as the Equatorial Jungle. They each had their roles in the Wars for Armageddon but the majority of the fighting took place on the main continent. Most of the information presented here on Armageddon's geography will be limited to that provided by the areas given over to the fighting during the Third War for Armageddon.

The bulk of the sub-continents of Armageddon Prime and Secundus are covered in ash wastes, the aftereffects of many millennia of industrial pollution. To the north of Armageddon Prime and Secondus are the Fire Wastes, which are home to the mining and resource gathering industries that support the hive cities' factories.

This is an extremely arid region, which has been strip-mined far beyond the point that it can maintain any living ecosystem. To the south of the main continent lies the ice-covered Deadlands. The polluted ice here is melted and heavily purified to provide a source of drinking water to the inhabitants of the Armageddon hive cities.

The Armageddon System after The Fire Wastes are located in the far north of Armageddon, where one would expect a cold region of the polar north, possibly indicating that it is not in fact the furthest northerly region on the planet and perhaps it is a region that crosses the equator of the world instead. Regardless of its position, it is the location of many of the ore mines that supply the main settled Armageddon regions with resources in order to create the industry and weapons the world needs to survive.

They are burning, volcanic mountains where not a breath of air stirs. The dam also splits the river into two. There is a pass through the Sreya Rock range, named the Koonanga Creek Canyon, which used to be a fast-flowing river but has since dried up and turned into a hot desert-like pass whose heat and other hazards can kill even the best prepared travelers.

The Black Lung Tar Pits are another region of inhospitable terrain, although these pits have been mined for thousands of years and the ore is used in the industrial processes of the main Armageddon continent. The sea itself also contains the Aderbein Oil Platform, vital for the functioning of the weapons manufacturers on the mainland. The main port is named the Fire Harbour and is home to hundreds of miles of docks and rigging equipment, designed to transport the minerals excavated and refined in the Fire Wastes to Armageddon.

There is also another ore mine off of the main Fire Wastes map area, far to the east. There used to be an undersea pipeline just off of the map to the west, but that has since been destroyed when the other end of the pipeline was captured by the Orks. The small frozen continent called the Deadlands is split into two areas, the Deadlands proper and the Netheria Peninsula.

The entire continent is far enough to the south that it is completely covered by ice and as such is used primarily as a water creation and purification site. It was attacked with unexpectedly heavy forces by the Orks. The Deadlands are the westernmost of the two regions on the continent. It contains one of the two main water processing plants, and this is broken down into the St.

The water is then pumped through overland pipes to the Lemaire Channel Water Pumping Station which stores and then pumps water through the undersea pipes to both Hive Helsreach and Hive Tartarus. The Valdez Gamma Oil Platform also provides oil and is located off the north east coast of the Deadlands. Finally, there is the Zebra Ice Station Defense Fortress which protects the entire region from orbital attacks and provides a vital bastion of strength to the defenders of the region.

There are two Ork Rok landing sites as well as an Ork submersible shipyard located to the north. These produce the huge Gigatankers that the Orks used to assault the hive cities on the south coast of Armageddon's main continent.



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