Truxton game genie




















So turning off the Game Genie during the Round 1 ending will resume the game starting at Round 2, turning the Game Genie off after the Round 2 ending will resume the game starting at Round 3, and so on.

Turning the Game Genie back on during gameplay seems to jump directly to the ending for that round that is currently being played. Noteworthy is the fact that Round 2 uses faster and more complex patterns closely resembling the actual arcade Truxton.

Higher rounds past Round 2 are extremely fast and difficult. That effectively means that as difficult as Round 1 may be especially Round 1 stages 4 and 5 , those patterns are actually slower and simplified from the arcade difficulty for all stages in Round 1. Now you have to test if the cheat works! In this case I had to run around and be hit by monsters a few times. The cheat worked of course! Something of interest too is after adding a Game Genie cheat to your list it'll automatically be converted to a Pro Action Replay code.

If you click on the cheat again after it's added you'll see that it's in PAR format! That's all there is to setting up the basic cheats on the SNES emulator - if you're still interested in knowing more or you have additional questions keep reading!

Sometimes you'll find a code that has multiple lines or a weird format that isn't Game Genie or Pro Action Replay. Let me explain how to use these codes and what they actually are. First, let's start with codes that consist of more than one line and how we can use them.

One of the more popular codes on my website is the Infinite Magic code in A Link to the past. As you can see from this code it has two lines - but the code entry only has 1 line So how do we use it? Thanks 6. Links 7. Contact 8. Disclamer All the codes in this file were made by me, VisitntX, except for a few of them made by Roioros. You can't modify this file and upload it to other sites under your name.

You can't upload it to other sites. This is not a complete list with all the games and codes for the genesis. Just all the codes I made. But you can see that I pretty much covered all the important games, and some other really bad games too. How to Easy, each code has his corresponding effect to the top, and if some notes applies, they are marked with [? Other thing to have in mind, if there appears two or more codes, one below the other, without one empty line of separation it means that all of those codes are needed.

Put your game cartridge in the game genie cart and then put both, now in one block, in the genesis. Push the power button and the screen with the codemaster, and galoob, names will appears. You will see in the superior part of the screen spaces where the codes will be writen and at the bottom of the screen will be the letters and numbers that you need to use to write the codes.

Sadly it has a 5 code limitation. The game genie will not work with pirate games. And with some of the save methods used in some carts it will not let you save your game. You not need master codes in real hardware. Enter the codes with the switch on the right of the game genie cart in off, and when the game start push it on again. That depends on the emulator to use. The two recommended are Gens and Kega Fusion.

In emulators we can use as many codes as we need, we don't have limitations. But in some emus you will need the master codes because they are enabled since the biggining of the game without the possibility of disable and enable the codes where we want to.



0コメント

  • 1000 / 1000