Secret of monkey island special edition manual




















Open the mansion door and go inside. Enter the door just to the right of the entrance. Fester will follow you and a fight will begin. Return to the prison and give the prisoner a Breath Mint. Ask him if he has a file. Use the Carrot Cake to reveal a File. Go back to the mansion and enter the hole in the wall. The first choice is the Sword Master. The next crew member can be found on hook island. On the map screen go to the northeast corner of the map. Use the Rubber Chicken on the flying fox to glide across to the island.

Open the door to the house and go inside. Speak with Meathook and tell him about Governor Marley. After Meathook opens the other doors open the final wooden door and then touch the parrot. The final member will be Otis, the prisoner. Make your way to the Scumm Bar and pick up all of the empty Mugs on the table.

Go to the right and speak with the sobbing cook to find out what happened to Elaine Governor Marley. Enter the kitchen and fill up one of the Mugs with Grog. Before the Mug has been completely eaten through move the Grog to a new Mug. You can see how badly the Mug is damaged by looking at it in your inventory.

Make your way to the prison and use the Grog with the Prison Lock to free Otis. Ask him to join your crew. Go to the island map and click on the bright lights. Speak with Stan to find out about the available ships. Tell him you want a cheap boat. When Stan asks you how much you have to spend tell him you want it on credit. Leave the jetty and make your way to the General Store. Ask the storekeeper for credit. The storekeeper will take out a credit note.

When he returns to his desk he asks what your job is. No matter what you reply the storekeeper will reject your credit application and put the note back in the safe. When the storekeeper returns to his desk ask to see the Sword Master. Walk up to the safe and open it using the combination you observed earlier. Return to Stan on the jetty and ask once more about the cheap boat. Tell him you have credit from the storekeeper. End the conversation and try to walk away.

Stan will call you back. Once the price gets to below 6, you can make your offer of 5, pieces of eight and Stan should finally accept the trade. Make your way to the docks to board the ship. Pick up the Quill and Ink Pot.

Open the desk drawer, look inside and pick up the Book. Pick up the Jolly Roger and climb back down. Go down the hatch to the lower deck. Continue down to the lowest room and pick up some Gunpowder from the barrel.

Take the Rope and then open the chest and take the Wine. Climb back up to the middle floor pick up the Pot. Open the wall cabinet and take the Cereal. Open the Cereal to eat it and find a Prize. Open the Prize to find a Monkey-Headed key. Inside is a chest. Open the chest and Guybrush will take the Leaflet and Cinnamon Sticks.

Look at the Leaflet to see a recipe for getting to Monkey Island. Go back to the kitchen and put all the items you can in the cooking pot. If Guybrush refuses to put something in the pot you still need it for later. Brought to you by Steam Labs. Filter reviews by the user's playtime when the review was written:. No minimum to No maximum. Off-topic Review Activity.

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Create widget. Popular user-defined tags for this product:? Talk to the pirates on the far left side of the screen. Talk about the minutes, and tell them that if they give you a piece of eight, they will give you the minutes. You took 2 pieces of eight and minutes.

Then, walk under the clock archway. Enter the first door you can, and go inside. Pick up the sword and the shovel, and talk to the storekeeper. Ask him if you can buy both of them pieces of eight for sword and 75 pieces of eight for shovel , which you will, and then leave the store. Walk left, avoiding the alley, go past the church, and into the Jail. Talk to the prisoner Otis, and he will introduce himself. After the conversation, return to the small part of town where the clocktower.

Talk to the man standing there with a bird on his shoulder, and buy a map from him pieces of eight. Now, enter the door closest to him on the left. Pick up the chicken with a pulley, and exit. Now, return to the global map. Walk to the bottom right corner, beside Stan's Used Ship Emporium. On the way you will cross a bridge with a troll.

Troll blocks the passage. Give him the red fish you got at the Scumm Bar, and continue on your way. Once you arrive at the house, walk up to the door. Knock on it and open it and a man will step outside. He is the sword instructor guy. Convince him that you ARE man enough to be trained with the sword, and that you really want to.

It cost 30 pieces of eight. He will take you inside, and start you out with a few basic insults. Now, when you return to the main map, you will find lots of pirates walking around.

If you stop in front of one, then you will get into a swordfight. Do this a lot, so you learn new insults. Here is a list of the insults that you can learn: Insult: This is the END for you, you gutter-crawling cur!

Insult: Soon you'll be wearing my sword like a shish kebab! Comeback: First you better stop waiving it like a feather-duster. Insult: My handkerchief will wipe up your blood! Comeback: So you got that job as janitor, after all. Insult: People fall at my feet when they see me coming. Insult: I once owned a dog that was smarter then you. Comeback: He must have taught you everything you know. Insult: You make me want to puke. Comeback: You make me think somebody already did.

Insult: Nobody's ever drawn blood from me and nobody ever will. Insult: You fight like a dairy farmer. Comeback: How appropriate. You fight like a cow. Insult: I got this scar on my face during a mighty struggle! Comeback: I hope now you've learned to stop picking your nose. Insult: Have you stopped wearing diapers yet? Comeback: Why, did you want to borrow one? Insult: I've heard you were a contemptible sneak.

Comeback: Too bad no one's ever heard of YOU at all. Insult: You're no match for my brains, you poor fool. Comeback: I'd be in real trouble if you ever used them. Insult: You have the manners of a beggar. Comeback: I wanted to make sure you'd feel comfortable with me.

Insult: I'm not going to take your insolence sitting down! Comeback: Your hemorrhoids are flaring up again, eh? Insult: There are no words for how disgusting you are. Comeback: Yes there are. You just never learned them.

Insult: I've spoken with apes more polite then you. Comeback: I'm glad to hear you attended your family reunion. Try to battle as many pirates as you can, and to learn every one of those insults and comebacks in the list above.

Return to town, and go back to the storekeeper. Talk to him, and ask him to see the Swordmaster. When he leaves, follow him very closely. Eventually, you will arrive at the swordmaster's house. Once the shopkeeper is rejected, then go up and talk to her.

Ask to fight her, and she will consider. Here is a list of the insults you should use on the swordmaster: Insult: I've got a long, sharp lesson for you you to learn today. Insult: My tongue is sharper then any sword. Comeback: First you better stop waving it like a feather-duster. Insult: My name is feared in every dirty corner of this island! Insult: My wisest enemies run away at the first sight of me! Insult: Only once have I met such a coward! Insult: If your brother's like you, better to marry a pig.

Insult: No one will ever catch ME fighting as badly as you do. Insult: I will milk every drop of blood from your body! Insult: My last fight ended with my hands covered with blood. Insult: I hope you have a boat ready for a quick escape. Insult: My sword is famous all over the Caribbean! Insult: I've got the courage and skill of a master swordsman! When they have finished talking, Guybrush will walk down to the dock at one end of the town of Melee.

You may begin directing his actions as soon as he gets to the dock. It shows the "camera's-eye view" of the room or location that the main character is in. Dialog spoken by the characters, as well as game related messages, also appear here.

You use this line to construct sentences that tell Guybrush what to do. An example of a sentence you might construct on the Sentence Line is "Use shovel on dirt. Verbs are highlighted in a bright color when an obvious use for them appears in the Animation Window. For example, when Guybrush is near a door that can be opened, position the pointer over the door will highlight the verb OPEN. But remember, although a verb is highlighted, that one verb may not be the only way to use an object.

Try other verbs as well! At the beginning of the game the inventory is empty. When Guybrush picks up or is given an object to use during game play, the object is added to the Inventory. There is no limit to the number of objects that Guybrush can carry after all, he's young and strong!

When there are more than six objects in the Inventory, arrows appear to the left of the list. Use them to move the list up or down. You may select a noun by placing the cursor over an object in the Animation Window. Many objects in the environment, and all usable inthe game, have names.

If an object has a name, it will appear on the Sentence Line when you position the cursor over it. If no name appears for an object on the screen, you can be sure that it has no signifigance other than as part of the background.

You may also select nouns by clicking on them in the Inventory. They're also used to show special animated sequences, as when Guybrush gets himself into a fight while "exploring" a mansion. When you are viewing a cut-scene, you do not direct the action.

Talk to each of the pirates who pop up on the Sentence Line inside the bar



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