How to play strat-o-matic baseball board game




















The second player will commit fewer errors. In addition, outfielders are rated for their throwing. Most will be rated somewhere in between. The skill of an outfielder's throwing will affect the chance of a runner's advancement on hits and outs.

See the Advancement of Runners Section. As an example, say that a reading of GB 1B X comes up and the first baseman is rated as a lb-4el 5. Let us say you rolled a five on the sided dice. Now total the 3 dice. Let us say the three dice were 6, 5 and 1. The total of these three dice is Within this section look at the play result next to the "E1" symbol for the final result of the play.

In this example, the result of the play is a single PLUS an error. The batter would go to second and ALL nunners would advance 2 bases. NOTE: If a "PO" rare play occurs with runners on first and second or bases loaded and less-than two out, consider this an infield fly rule - the batter is out and the runners hold. Otherwise accept this play a single. Singles not followed by an asterisk s shall be considered a 1 base advance; doubles not followed by asterisks shall be considered a 2 base advance.

However, in instances of singles and doubles not followed by asterisk s , the manager of the team at bat may elect to have his baserunners advance an additional base.

This does not include the batter who remains on the base indicated by the hit first base for a single, second base for a double. If the manager decides to try for the extra base, he refers to the leading baserunner's running rating, found at the upper right-hand comer of his batting card and then adds 'Modifications for runner advancement'. This would give you the runners chance for advancement. The defensive manager would then roll the sided die. If the number rolled falls on or under the runner's chance for advancement, all runners advance an additional base.

The combined running rating with all possible modifications cannot be lower than 1 nor higher than The rule is applied as follows note, that in the following rules, the batter is considered a 'trail runner' except on a reading of fly B? If the offensive manager has decided to send the runner home AND to let the trail runner s move up a base, then the defensive manager must take one o the following options:.

When a runner has the option of going from first to third on a single with no stars then use the following rule:. The defensive manager must elect to either hold or not hold the runner before every at bat. For example, with a runner at first base, the defense may indicate that a runner will be held on. After the next batter strikes out, he may decide not to hold the runner on. Of course, once the runner s relinquishes their base s , the defensive manager's holding on instructions are automatically voided.

An example of possible supplementary stealing system numbers may be found below. After the offense declares his intention to steal, he would first roll all three dice One sided and two 6-sided If a roll of on the sided die occurs continue with the normal steal sequence re-rolling the sided die if a steal is actually attempted.

The set of numbers numbers preceding slash indicate a player's chance of establishing a good lead. The second set of numbers numbers following slash and before parenthesis pertain to the runner's out stealing range. The third set of numbers number in parenthesis are the player's steal rating numbers. If the dice roll results fall within the first set of numbers, in the example 8,9 or 10 , the runner has established a good lead and MUST steal.

If the dice roll result falls within the second set of numbers in the example, 11 or 12 the runner is automatically out stealing. If the dice roll value is not included in either the first two sets of numbers good lead numbers or out stealing numbers , in the example, the baserunner has failed to establish a good lead and this is not a MUST attempt steal situation.

If the baserunner established a good lead, the defense decides whether to contest the stolen base, If the defense decides not to contest the stolen base, the base is stolen and no other action is needed. If the defense decides to attempt to throw the runner out, roll the sided die and refer to the first rating in parenthesis in the example, 19 found on the baserunner's card.

If the roll is between 1 and 19 the baserunner successfully stole second base. If the roll is 20, he was thrown out attempting to steal.

If the baserunner failed to establish a good lead, the offensive manager may reverse his decision and not steal, However, if the manager still prefers a steal attempt, refer to the second rating number in parenthesis, in this example If the die roll is from 1 to 14 the runner is safe. If the roll is , the runner is out stealing,. For example, if the catcher's throwing rating was -3 and the pitcher's hold rating was -4, the total of -7 would be reduced to However, if the runner is "held on" subtract from the prior total the following, an additional -2 when using the first rating and -4 when using the second rating number.

In order to demonstrate the entire calculation assume the following: the runner being held on, assume a catcher's throwing arm rating of -4 and a pitcher's hold rating of If the dice roll total was 8 two six-sided dice , the baserunner established a good lead and must steal. First total together the catcher' a throwing arm rating -4 and the pitcher's hold rating Since -7 is greater than the maximum deduction , reduce to Then subtract In a steal situation, if a baserunner's good lead numbers are preceded by an asterisk and he is not being held on, the offensive manager automatically rolls the sided die referring to the baserunner's first rating number.

A dice frequency roll is not necessary to establish a good lead in this situation. An asterisk reading only affects steals of second base third and home are not affectedly. NOTE: There is only one dice roll for the lead per baserunner per base. There are two exceptions to this rule:. If second or third base is successfully stolen, and 1,2 or 3 was rolled during the successful steal, roll the sided die again. Refer to the defensive catcher's card for his "T" number s.

If the number rolled is within the range of the catcher's "T" number s , a throwing error by the catcher has occurred, allowing the baserunner s to advance one additional base. No throwing error occurs if the number rolled is not listed among the defensive catcher's "T" number s. An attempted steal of third base is slightly different. In order for the runner to steal, he must achieve a good lead, If the manager's dice roll results fail to fall within the attempt steal range of the would-be stealer, he may not attempt a steal of third base.

Of course, the runner is out if the dice roll results fall within the out stealing range. If the baserunner achieved a good lead, roll the sided die and refer to the SECOND rating number 14 in the example of the potential stealer. Deduct -4 if the defensive manager had indicated that he was "holding the runner on", also take into account the catcher's throwing arm and the pitcher's hold rating,. Using Al Simmons again, say the roll was instead of Roll the sided die.

If the number falls within the range of 1 to 10, it is a homerun; if it falls within the range of 11 to 20, it is a double. Many card readings are self-explanatory WALK, strikeout, popout, foulout. A single followed by no asterisk is a one-base advance and a double followed by no asterisk is a two-base advance. However, when no asterisk is present, the manager of the team at bat may elect to have his baserunners attempt to advance an extra base.

To attempt the extra advance, consult the lead baserunner's running rating at the top of his card if the lead baserunner is the pitcher, he may have a different running rating listed on the roster sheet than the standard found on the eight pitchers' hitting cards. Then roll the sided die. If the roll falls within the range of the lead runner, all baserunners advance one extra base.

If the roll is greater than the lead runner's rating, the lead runner is out, while other runners advance one base. He remains at first on his single, or at second on his double. Example: With two outs, a player with a running rating of would have his running rating increased to The abbreviation in parentheses indicates which fielder the ball was hit to: lf -left fielder, cf -center fielder, rf -right fielder. The results for the batter and any baserunners are shown.

Disregard baserunner advancement if there are no baserunners, or if the out is the third out of the inning. The abbreviation in parentheses indicates which fielder the ball was hit to: p -pitcher, c -catcher, 1b -first baseman, 2b -second baseman, 3b -third baseman, ss -shortstop. Every fielder will record most of his assists and putouts on the routine plays already described.

But the tougher chances, the "X-chance" readings on the pitching cards, will test a fielder's skill. Whenever an X-chance occurs, the fielding rating of the defensive player whose position is indicated in the parentheses is needed to determine the outcome.

Fielding ratings range from 1 star defensive player to 5 very poor. A lower number always indicates a more skillful fielder. Find the correct fielding position for the play in question and the proper fielder's rating the horizontal line with columns 1, 2, 3, 4 and 5. Then read across to find the result. Assume that the fielding rating of the New York second baseman is 2.

The Chicago manager then would refer to column 2 of the second base section of the Basic Fielding Chart and then roll the sided die. Assume the number 16 was rolled. Reading across, the result is "1 base error In this example, all runners will advance one base. But with fewer than two out and runners on, this is a double play or even a triple play. First, complete the play. You may use all the strategies that big-league managers use intentionally walk batters, change pitchers, pinch-hit, etc.

You must announce your strategy to your opponent before rolling the dice for any of these changes. The Sacrifice may not be used when there is a runner at third base.

Roll the colored dice only, add them and refer to the appropriate result on the Basic Strategy Chart. When the result of an attempted Hit and Run results in "batter misses pitch Proceed as you would with any other steal, making all necessary adjustments. The trail runner s automatically advance one base. No deduction is allowed for a player with AAA stealing. Example: An A stealer on first base would have a chance to steal second base if he is not held on base.

If held and the defensive catcher is a 2, then the A stealer's safe chance would be reduced to But for added realism, you may use the option of bringing the Infield In when there is a runner at third base and fewer than two outs. With the Infield In, the chances that the runner will score from third on a groundball are sharply reduced, but double-play possibilities are significantly diminished.

The batter's ability to hit safely rises dramatically. Batters should be used only at the fielding positions listed on their cards.

A manager is not permitted to pinch-hit for, pinch-run for or otherwise voluntarily remove the last player on his team eligible to play a position. However, if injuries temporarily eliminate all eligible players for a specific position, fill the position with the most logical remaining player. In most instances, it is advisable to rate the player "5" defensively in this unfamiliar position.

Starting pitchers should not be used as relievers and relief pitchers should not be used as starters, unless the pitcher has listings for both on his card.

Pitchers with no asterisk need four games of rest between starts. There are many differences between Basic and Advanced Strat-O-Matic, but none more important than the Advanced side of the player cards, which divide each player's performance against left-handed and right-handed opponents.

For the pitcher, use only the left side of the card when he is facing a left-handed batter; use only the right side of the card when he is facing a right-handed batter. Check the upper left corner of the batter's card to determine if he hits left L , right r or is a switch-hitter S. A switch-hitter must bat left-handed against right-handed pitchers and right-handed against left-handed pitchers. The hitting style of the pitcher is indicated as the last letter in his batting rating at the top of the Advanced side of his card.

Check the top of the Advanced side of the pitcher's card to determine whether he throws right or left. Advanced Strat-O-Matic limits the ability of low-power batters to hit homeruns off pitchers' cards.

You will find each batter's power rating s below his name, and above his hitting columns, on the Advanced side of his card. The possibilities are N for normal power and W for weak power. Some batters may be N against left-handed or right-handed pitching, and W against the other.

The hitter must have "N" power for this roll to result in a homerun. Example: Say a left-handed batter with W power is batting against Lefty Gomez and rolls a Treat these in the same fashion as their Basic Game counterparts. On such readings, if the caught fly ball is not the third out, a runner at third base does not automatically score, as he would on fly B. The offensive manager must decide whether to attempt to have the runner score, or to hold him at third base.

The result may not be higher than or lower than 1. Roll the sided die to determine if the runner is out or safe. However, the only OUT chance is the split chance of If the roll is higher than the highest safe chance, but lower than 20, the runner holds at second base. If there is a runner at third base and at least one more runner on base when a fly B? Refer to the following chart to determine which outfielder has a chance for the catch:.

Note: If the height of the wall at the point where the fielder would try to make the catch exceeds 10 feet then ignore this rule completely.

The normal infield position is Infield Back. I played Strat-o-matic for over 40 years and your baseball game is so much better! It has become my favorite baseball game. I also appreciate the way that you take care of your customers—something that your competitors fail to do. The premium cards are a fantastic addition. First, roll to see if the fielder handling the throw hangs on to the ball and tags the runner out or if the slide knocks the ball out of his glove.

But for added realism, you may use the option of bringing the Infield In when there is a runner at third base and fewer than two outs. If two teams have the same records, ties will be broken according to head-to-head record, then margin between runs scored and runs allowed, then intradivisional record, then a coin flip. If the White Die is a 6, there is a possible injury. This strategy is used only when the potential winning run is on third base with fewer than two outs and the game can end on a sacrifice fly.

All playoff games will be played via netplay. Each person chooses a bwseball. This number becomes his Closer Endurance for this game. Download and restore the Playball file.



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