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If a player has filled all 12 island spaces on his player board, he may not place plantation or quarry tiles in future settler phases. If there are no more quarry tiles in the quarry tile stack, the settler may not use his privilege and the owners of a construction hut may not use that special function. The tiles plantation, quarry, or building have 1 to 3 circles.
A player may place one colonist on each circle on the tiles on his player board. If there is at least one colonist on a tile, it is considered occupied. Only occupied tiles may use their functions; unoccupied tiles never function.
The player who chooses this role may first take one colonist from the colonist supply not fromthe colonist ship! Next, the players take the colonists from the colonist ship one at a time, starting with the mayor. The players continue to take one colonist at a time, in clockwise order, until none remain on the colonist ship. A player may place his new colonist s , together with all the colonists he acquired from earlier rounds, on any empty circles on the tiles on his player board.
Thus, a player may move a colonist placed on a circle or San Juan in an earlier round. If a player cannot place all his colonists, he may "store" them on the small city of San Juan on his player board.
The colonists remain there until a later mayor phase when they may be placed on empty circles on the player's tiles. As his last duty, the mayor puts new colonists on the colonist ship to be used in the next mayor phase.
For each empty circle on the buildings on the player boards of all players empty circles on plantations and quarries do not count! However, as a minimum, the mayor should always place at least as many colonists on the ship as there are players in the game. If, however, the players feel that their placement decisions may depend on other's placements, the players should place their colonists is the following order: first, the mayor and, then, the others in clockwise order from the mayor.
If a mayor forgets players may remind him to place new colonists on the colonist ship, players later place the minimum number of players on the colonist ship. When the colonist supply runs out, the mayor may not use his privilege and, of course, he does not refill the colonist ship. No player may choose to place colonists in San Juan if he has empty circles available on his player board.
All empty circles must be filled, if possible. Colonists may not be placed on the circles other than in the mayor phase. The player who chooses this role, can immediately build one building for one doubloon less than the normal cost as his privilege. If you are looking for something similar, you have come to the right place. We took all this into consideration and came up with this list of the 5 board games like Puerto Rico. Citadels makes the list of games like Puerto Rico because it is all about fighting over limited actions each round to build you city in the best way possible.
They are different types of games, with Citadels being more about social deduction, but it has that same type of economic development that is all about specific roles to best drive you closer to vicotry. Players start the game with a number of building cards in their hand. There are many characters and at the beginning of each round, starting with whoever was just the king, players choose a character from a stack and then pass them for other players to do the same.
This lets you do something that turns that is going to help you build buildings depending on your building cards. Strategically taking the right roles at the right time is everything.
For 2 — 8 players, games last about 30 — 60 minutes. Village makes the list of games like Puerto Rico because this is another worker placement esq game with action drafting that drives economic development. It is also about bringing an up and coming village to glory. Both games have their own interesting draft and selection methods that make each game uniquely special and fun. This is a game full of tactical challenges.
A smart and unique new action mechanism is responsible for keeping turns short and yet still tactically rich and full of difficult decisions. Life in the village is hard — but life here also allows the inhabitants to grow and prosper as they please. Make the right decisions to thrive. For 2 — 4 players, games run about 60 — 90 minutes. Grand Austria Hotel makes the list of games like Puerto Rico because it is a lovely economic atmosphere where you need to build up your little cafe into something great.
Grand Austria Hotel has something similar with how you grow. Inspiring artists, important politicians, and tourists from all over the world are populating Vienna and in need of a hotel room.
Action drafting, contracts, dice rolling, hand management, set collection and more, Grand Austria Hotel has it all.
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