Now we know we have to fix the machine, so go back to the Ground Floor. Use the Mechanism to pull out a fuse.
Go back to the Attic and tell the Laundress that the task is done. Now back to the Ground Floor for her second task. Use the Soap with the Tub and use the Crank Handle.
Now you can use the Lucky Hoseshoe with the Rusted Hook to open the handcuffs. Go back to the Ground Floor and talk to Laundress Emily. Take the Dirty Laundry and threw it into the Soapy Water. Use the Crank Handle again. Take the Laundry out of the Soapy Water. You get Wet Tobacco. Go back to the Attic and use it with the Mangle. Back to the Ground Floor and use it with the Fireplace to get the rest of the water out of it. Emily comes back and talks to you. Now go back upstairs, open the Window on the left and have a look out of the Window to see this fellas with your own eyes.
Go back to Emily, she is downstairs. Take back the Dry Tobacco from the fireplace. Go again upstairs and look out the Window. Use the Dry Tobacco and throw it down to the Bench. Take back your Handcuffs from the floor and throw them down to the lucky smoking Unsuspecting Sailor. Now you can exit the Ground Floor and inspect the sailor who lie outside.
Look at the Cap in you inventory and you find Brian's letter, read it. Go back to the Laundry and ask Emily for the way to the pub. Now you can go to the City. You enter the whorehouse and a stranger starts to talk to you. We Accept his dice challenge and talk to the Bouncer. So he will not let you up, go right to the Bar. Take the Coat from the Pooped Guest to the left. It is empty, but now you can take the Brass Buttons. Now talk to the Waitress but she wont talk to you until she sees money.
Back to the Bar and give the stolen Money to the Waitress. Message Sent. WLKT 01 Part WK01 02 Part WK02 03 Part WK03 04 Part WK04 05 Part WK05 06 Part WK06 07 Part WK07 08 Part WK08 09 Part WK09 II.
They're fairly standard fare for point-and-clickers, with the mouse allowing for taking and inspection left- and right-click, respectively. The inventory appears by moving the cursor to the bottom of the screen. Items can be combined by inspecting a target in the inventory, then trying to overlay it with another. Getsuei base damage Area of effect is three squares directly in front of Shijou, damage and chance to hit are decent for a low-level special ability.
Rank C: Storm fang base damage Roughly the same base damage as Renya, the area of effect is a 5x5 square which is more generous than most of the other magic attacks. Rank B: Wind guard Selected ally is granted protection from earth element attacks, enemy chance to successfully attack buffed ally is reduced.
Rank A: Fuujinshissou. Majin characteristics: E: Fuutei: Wind-based attacks D: Maryokukyuushuu C: Kakenukerumono: AP move cost reduced to 1 while Majin is active, Shijou ignores all terrain and height differences while moving e. B: Kyoudainaru chikara: Immune to curse while Majin is active. A: Mugen Tensei S: Kunrinsuru mono: Enemies of unfavourable elements to Shijou inflict and receive regular rates of damage while the Majin is active.
Minatsuki Ren Scion of one of the city's oldest families. Nagare's junior by one year. Analysis: The anti-vehicle rifle Ren carries has a longer range than a bow and arrow, however the minimum effective range is also larger and Ren will shoot into any obstacles between herself and the target Patch 1. Her physical offence and HP are better than the archer's but if she's cornered and cannot find a better location to resume shooting she will have to rely on her special attacks to contribute.
Skill picks: If she's on the battlefield she should be far enough away from opponents to shoot safely without the opponent getting to her, therefore get PYS and MGC boosters, increased criticals, increased AGI or hit accuracy as well as party skills like mood maker and the experience booster if she's selected often. If she's getting hit, you're either not deploying her probably or the battlefield terrain and enemies available aren't helpful for her style of combat.
Consider getting MDF boosts since it's likely opponents and bosses will still have the range to attack her with magic-based attacks. The skill she receives at rank A is a good skill to equip as insurance in case she's ever targeted. Special abilities: Rank E: Armour breaker base damage The minimum range is slightly better than her regular attack, however the base damage is fairly poor and maximum range is shorter than normal attacks.
It's generally quite reliable for chance to hit though. The relatively cheap cost in SP is helpful. Rank E: Seimitsushageki When Ren activates this ability on herself, her next attack bypasses all obstacles in the bullet path to strike the target.
Target may still be missed depending on initial hit probability i. The ability stays active even if Ren does not attack again during the activation phase. Rank D: Jouka Removes negative status effects affecting an ally. Rank C: Mirage blast base damage Ren's magic attack only hits one target. Good for a targeted strike, bad if you really need to damage lots of enemies quickly in the phase.
Rank B: None. Rank A: Starlight calamity base damage , Insane range and a ridiculous area of effect, this attack along with Nagare's support attack can fry most regular enemies and damage boss enemies somewhat long before they get into attack range.
S: Tatakau mono 2e. Kudou Yumi World history teacher at Nagare's school and squad leader. Analysis: The stealthy assassin-type character, relies primarily on her cloak ability to move behind enemy lines and strike at enemies from the rear.
The new patch changed her invisibility ability to last several phases instead of disappearing the instant she attacked making her far more useful for slaying back-row shooters and destroying reinforcement slabs. Her regular attack is capable of attacking squares diagonally of her location, a useful ability for sneak attacks and encircling boss enemies.
Her attacks are most damaging from the rear and with the help of criticals, despite her high agility it is not a good idea to attract too much unwanted attention since her HP pool won't take more than a couple of solid hits. Her huge movement range at higher ranks allows her to get behind enemy lines quickly while her comparatively lower minimum ATK values from rank-C onwards make her the best candidate for destroying stone slabs.
The rank C and rank A skills available when she ranks up are custom-made for her combat style. The experience boosting skill is a nice choice since she's helpful for virtually all battles faced. Hanyousei Mobility should be assigned early on to take advantage of her high movement and maximise her assassin role. The combination of Kouun with her Majin Rank B characteristic is enough to trigger critical hits on almost every regular hit, a very exploitable feature especially towards the end of the game.
Special abilities: Rank E: Kagerou base damage Very low base damage, if the special attack is activated from the opponent's rear damage is increased somewhat. Generally not an attack worth using. Rank D: Kehaishadan The invisibility buff. With the new patch the ability lasts for ten phases. Opponents who are attacked while invisible will retaliate if capable of doing so. Although the enemy cannot target Yumi directly with normal and special attacks during the enemy phase, area of effect magic or special attacks remain effective if she's inside the area of effect.
Rank C: Mana burn base damage Yumi's magic attack. It has the typical cross-shaped area of effect like most magic attacks. The lower base damage is compensated by the chance to inflict sleep status on surviving enemies.
Rank B: Yami no koromo Yumi's ally buff. Yumi or selected character is better able to evade enemy attacks. This ability uses up a lot of AP so prudent application is recommended.
Rank A: Shiro base damage , This only affects one target so feel free to let Yumi take part in boss encirclement. However she can't attack diagonally with the support attack. This attack has the same problem as Tsukine's since Yumi will want to trigger critical damage by spamming regular attacks at A-rank rather than invest a comparatively large amount of AP for this attack.
Even more so when considering the Majin ability acquired at rank B. A: Shinobumono: Yumi suffers a maximum of damage per attack when the Majin is active. S: Mugentensei 2f. Hiiragi Shizuru Nagare's elder sister, art teacher at Nagare's school. The final selectable heroine.
Analysis: Looking at her MOV stat and progression, it's obvious Shizuru is best deployed as a tank to occupy enemy attention whilst other characters get round to killing. Her defensive use doesn't preclude her from attacking as her special abilities deal more base damage than everyone else, the main problem is getting her to the frontlines in time together with her colleagues.
MGC can be increased depending on her reliance on the magic attack. Give her iatsu, kamae and the counter special abilities to increase her effectiveness.
Defender is a great choice which supports her combat role. The skill earned at Rank B is another good fit for Shizuru as it reduces her MOV cost by 1 allowing her to keep up reasonably well with the rest of the team, the reduced chance of criticals won't matter much since she hits hard enough anyway when ranked up.
Special abilities: Rank E: Chishougeki base damage The most damaging of the team's basic E rank SP attacks, this has the added chance of inflicting the Palsy status effect on surviving enemies. Rank D: Yuuwaku Shizuru can use her feminine wiles to goad an opponent anywhere on the battlefield to attack her during the opponent phase.
If the opponent is attacked anytime while the ability is in effect the opponent's AI is reset to normal. One of the best uses of this ability is to keep a boss's attention on Shizuru away from more damaging but less durable allies during boss encirclement.
Rank C: Prison gravity base damage Shizuru's magic attack is extremely damaging and helpful for attacking at range when Shizuru is unable to get into melee position. Surviving enemies will have their AGI reduced. The slightly odd area of effect makes it difficult to fully exploit for the entire party.
Rank A: Fuujindankuuken base damage Highest base damage of the Majin support attacks, the area of effect is a 3x3 square so it's not great for surrounding a boss enemy with buddies. Majin characteristics: E: Butei: Attacks from all elements do reduced damage to Shizuru when the Majin is active.
The rank S characteristic does not cancel out this effect. D: Maryokukyuushuu C: JuuseiKaihou: Immunity to status effects when active, existing status effects before Majin possession will remain active. S: Kunrinsuru mono 2g. Fukahori Chiaki Transfer student to Nagare's school. Appears in the Hatena-developed sister work Heliotrope. Analysis: His stats are generally well-rounded with average HP, I tend to use him as a utility character to lock opponents in place to dictate the pace of battle.
I've found his best use is from the special abilities he has. The scythe he wields attacks all 3 squares facing him i. Skill picks: Quite versatile depending on the player's usage.
A mix of offensive and defensive skills works quite well, giving him the 3 resistance skills against melee, ranged and magic goes a long way to making up for his average HP. Taimabouei in particular is granted upon rank-up to rank B. Chiaki's magic is stronger than his physical attacks so prioritise skill allocation appropriately.
Iatsu is handy if he's employed as a distraction to keep opponents occupied. Special abilities Rank E: Dark revelatory base damage To date I've used this special ability the most in Chiaki's repertoire.
The damage isn't spectacular but the chance to inflict sleep on the unlucky opponent allows the team to get into position for encirclement or concentrate on finishing off other opponents while the sleeping enemy is out of commission. I don't think it's possible to keep an opponent immobilised by constantly abusing this ability, so far the first attack almost always inflicts sleep status while consecutive uses merely do damage and invite retaliation from the targeted enemy.
Rank D: Kageshimari An opponent bound by this ability is unable to move during the enemy phase. Primarily handy for keeping dangerous regular enemies in place whilst the fodder is dealt with allowing the team to surround the survivor later. Using this on boss characters is also helpful but it will not stop them from attacking team members in range or using magic attacks. The effect is cancelled if any attack is made against a bound enemy.
Rank C: Spiral breeze base damage Above-average damage, small area of effect. Surviving opponents may have their AGI reduced. Rank B: Hyoujinkaikou Generates an iceberg occupying one grid square to block the opponent's path. This has tactical advantages since the iceberg must be destroyed first before a grid square can be reoccupied. The iceberg gains HP and special abilities as Chiaki gains ranks.
The iceberg disappears 10 phases after it was set. Rank A: Hyousouzoueijin base damage , 2x3 area of effect makes it difficult to use in conjunction with encirclement tactics, however the damage isn't bad so send Chiaki out on his own to maximise its utility. Surviving opponents are likely to have their AGI reduced. Learn to combine this characteristic with his Rank E and D special abilities for more backstabbing attacks.
This is especially important once the S-rank characteristic below comes into play. A: Shinobumono S: Kyouran no chi 2h. Tanagi Hinata Shijou Shiki's best friend. National-level archer. Analysis: The team's archer, her regular attack along with Ren's is the only way of slaying gargoyles short of using magic attacks Patch 1.
Although her shooting range is much shorter than Ren's she is able to arc her arrows over obstacles to reach her target.
Her stats are generally weaker than Ren's so it's more difficult to keep her within shooting range whilst keeping the enemy's attention occupied on other team members.
Hinata's one of the best candidates for the mood maker skill. She earns taibutsubouei at rank-B which is a better replacement for DEF boosts. Use her rank D personal buff to keep out of trouble and reduce the need for defensive skills.
Special abilities: Rank E: Shitenchi base damage The damage isn't much, but the high chance of a DEF reduction allows subsequent physical attacks from allies to inflict more damage. The attack also inflicts the curse status on damaged opponents, however this is rarely seen when the target is a boss character.
Rank D: Kenshin This buff is applicable to party members and Hinata herself, the majority of character stats are boosted accordingly. Hinata must be very close to her allies to bestow the buff. The effect is similar to Chizuru's rank A Majin special ability. Rank D: Shinobiashi Personal buff, when active Hinata is less likely to be targeted by enemies. This is not as effective as Yumi's invisibility, if Hinata is the only valid target within range she WILL be attacked.
Rank C: Gaia seal base damage This magic attack has one of the strangest effective ranges, although the area of effect is extremely wide. This inflicts the same status effects as Shitenchi but with higher damage and probability. Unfortunately the patch made it such that curse status effects on bosses aren't permanent unlike those suffered by the player so regular casting is required to lock out the Boss character's Majin.
In addition to Shitenchi's effects, there's a chance that affected enemies have their DEF reduced and an even smaller one that sleep status is inflicted. Rank B: None Rank A: Shitenkyuugetsu base damage , Cross-shaped area of effect with a nice range, just be careful not to hit your allies.
It seems to be a buffed up version of her C rank magic attack with the same chance to inflict reduced DEF and Curse. In addition, character is immune to criticals. A: Shinobumono S: Shinsounarushashu 2i. Shiromine Iori Nagare's friend, rival and senior in school. Member of the boxing club. Analysis: Iori along with Shizuru are the team's designated tank characters. Iori in particular has the highest HP pool of all characters at each rank and very strong stats all round.
His special abilities also reflect his tendency to reach the battle first before his team-mates and his emphasis on physical power and defence. Special abilities: Rank E: Lava break base damage Iori gets his magic attack early compared to most allies. The plus side is the wide area of effect centred on Iori and no risk of "friendly fire" damage, the flip side is the relatively low base damage and Iori's inherently poor MGC stat resulting in disappointing damage values when used further on.
Use of this ability is strongly encouraged during the 1st few stages Iori is active in since damage remains respectable relative to enemy stats and HP. The duration is shorter than Shiki's Shunpou so only use it before receiving attacks from extremely strong foes. Rank C: Kassenshou ! Combined with Maya's rank D ability see below , players will likely get more mileage out of the skill. Effect lasts until Iori's HP is reduced to 1. This is a useful "healing" ability of sorts as it takes advantage of Iori's huge HP pool, use this in conjunction with Tsukine's Kuusoukaiten.
Rank A: Haoubakuretsushou base damage 2nd highest support attack damage behind Chizuru's. On the plus side Iori seldom uses SP-based special attacks so he should have plenty of opportunities to let rip.
The comparatively low AP cost of this move is also useful, encirclement tactics against boss enemies will likely revolve using Iori's support attack to massively drain target HP. Umisaki Maya Ren's best friend, one year Nagare's junior. Analysis: The first thing that stands out in Maya's initial stats is the PYS value, a girl carrying a sword almost as tall as she is deals out more damage than the rest of her team-mates on equivalent ranks. The PYS value aside Maya's stats are the weakest in the entire team, therefore her role on the battlefield is very specialised.
Send her to the back of an occupied opponent and kill quickly. If any enemy latches on to her she's likely dead unless her skill slots have been appropriately equipped to help her survive slightly longer. Get her up to S rank and you've got the archetypal "glass cannon".
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